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Eq necromancer spells
Eq necromancer spells









Killing enemies attracts spirits that increase the power of your spells for a short time. Enemies that are panicked take increased damage from all attacks. You have learned to leave enemies vulnerable in their terror. Spirit Damage: 50% weapon damage per secondĮnemies struck by Horror cower in place and do not react to attacks until they take significant damage.Įvery time an enemy dies nearby, you regain both health and mana. Horror inflicts even deeper terror unto targets and reduces their armor while they are under its effects. You unleash spirits of fear that terrify all enemies within the area. Dorian himself, interestingly, offers no comment.īlackwall and Cole will both Disapprove upon talking to them, but will Slightly Approve if you say it helps in combat or apologize, respectively.Īccording to Mary Kirby, Necromancy qualifies as blood magic. Solas will Slightly Approve or Slightly Disapprove of the Inquisitor's motivations, but not their overall choice, and points out that Dorian uses similar magic. Cassandra is also negative about it, but stops short of officially disapproving. This specialization is obtainable through the quest Way of the Necromancer, obtained from Viuus Anaxas.Īlthough it has no practical consequences, Josephine warns that the reputation of necromancy is bad enough that she will avoid the topic as much as she can diplomatically. With Blinding Terror's damage bonus against panicked enemies, the necromancer tree synergizes well with Inferno abilities whose AoE spells incinerate packed enemies in choke points and also inflict fear effects. Power of the Dead and Death Siphon are passives that strengthen you the more your enemies fall. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die. Cole claims that the necromancer draws "pieces" that could become spirits from the Fade and that energy is used for the necromancer's spells. According to Solas, a necromancer is actually binding wisps too simple to be considered spirits. These mages specialize in binding the spirits that are drawn to death. From Codex entry: Way of the Necromancer But I had peace, for I had granted the fallen greater purpose, and in doing, had honored life by protecting it. Then the enemy countered, and I saw blades come for the good men whom I had stood beside, and I would not allow it! The dead who had fallen, I bid their forms to serve, and it was the turn of our foes to know fear. Breath was not stilled by the hour and was not gentle. Then our warriors signaled the charge, and I was not ready. I had heard the accounts and knew my role, and I was ready. But that was not the training for the battlefield. Unfettered, he would find the side of the Maker. It was gentle, and all were calmed by the signs of spirit entering, knowing there would be no chains on their loved one. We felt his absence in that moment, and were ready. It must be that the Maker's first children aid the second.īreath ceased on the hour exactly. It must be that this would hold our returning to the Maker. We are of this world, and as with any piece that seeks to leave its element, there is a void when we abandon the mortal. From " Mortalitasi: For the Living, the Dead." The words of Speaker Viuus Anaxas make one passage stand out:











Eq necromancer spells